The Road to 1.0

Hey everyone. Dustin here.

The past couple months have been a huge blur. In the wake of completely uprooting the FLGS that I co-own with my friend Stefan, and the world in general continuing to unravel, I’ve still been plugging away at the Force Command Primer. A big thank you to the incredible folks who’ve continued to leave encouragement and feedback, despite having not posted any updates on YouTube since October.

So what’s been going on?

I had the privilege of showcasing the Force Command Primerat the Future of Games Summit, hosted by the Tabletop Game Alliance.

Playtest feedback has continued to roll in via the Force Command Primer Discord, where things really feel like they’ve hit their stride. A number of folks organizing groups both large and small have continued to check back in with requests and clarifications that drive a slow but steady stream of updates, including but not limited to…

  • A more streamlined system for simulating economies and determining unit availability.

  • An updated Force Rating system that rewards careful DropShip selection building more elite forces.

  • Overhauled mission objectives that are less susceptible to exploitation and incentivize cultivate skilled pilots.

  • Balancing around Commander creation and progression that require to more meaningful player choices.

These refinements are starting to become more and more precise on average, which feels like a good indicator to me that we’re nearing something worthy of being called “version 1.0”.

What’s next?

Moments like this I really have to pause and catch my breath, because I never imagined a personal project like this would receive so much continual, unrelenting support from a bunch of people I’ve never met. The fact that it has even gotten this far is such a privilege. And it’s also exciting because it means I can start shifting my attention to stuff like spreading the word about the system, thinking about what physical copies of it might look like, and how the whole thing can be expanded upon. What if there were…

  • A packet just for campaign organizers, with ideas and guidance specific to rallying players and coming up with creative scenarios?

  • Ready-made campaign modules created by me or other members of the community.

  • Supplements or other bonus materials that can go deeper than the core book for the system... think map-based logistics, intelligence and stealth operations, and more.

I do plan on making more updates for YouTube (in fact, I’ve filmed and edited the overview video on Force Maintenance twice, then scrapped it because audio and video quality weren’t up to my standards). Making good, concise YouTube videos is a ton of work, y’all, and while I’ve got ability, that kind of work isn’t really what fills my bucket.

What’s the deal with this website?

As the FCP gets more and more attention, I wanted a hub I could point folks towards that wasn’t just a YouTube video or the Discord (which continues to be focused just on playtesting feedback, and nothing more).

As development continues, the website will be a place where you can find any current downloads or copies of the Force Command Primer document, details on recent updates, and more.

I’m excited to continue on this incredibly fun project. Thank you all for your myriad forms of support.

Cheers, Dustin

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